I don't get it, what is the newest version number?
The biggest problem I've seen with Pandaman's mods, aside from the excessive 4k resolution for small prop textures, is the use of the same
asset bundle and
guid for different versions of the same mod series, in this case, the maps. His newer mods don't contain the content of older mods, but they still have loading problems in CharaStudio or Koikatsu because they use the same
asset bundle or
guid.
This is bad because it slows down the game and the PC processing the modded content.
In these cases, I'd suggest checking the contents of the "unity3d" files in each zipmod with SB3Utility to see which one contains the maps you're interested in, and then moving the other zipmods to a different folder, not your mods folder. (Normally, a "superior" zipmod doesn't necessarily include all the content of previous zipmods.)
Pandaman makes very good zipmods, but I'm concerned about the way he structures the assetbundle and manifest.xml files. 🤔 🤔 🤔