Hello everyone, I would like to ask about this:Resolution failed [1.25] | GUIDE: Ashura. PlotingBundle | ItemID: 1 | Category ID: co-bot
How to solve it?
I want to ask if this is a zipmod you created yourself or one you suspect has been modified.
Resolution failed [1.25] - Here's the error message, and I can assume the following: normally, the scale in Blender used to adjust models for Koikatsu is 0.001. If we compare this to the 1.25 shown, we're talking about a model the size of a country within Koikatsu's calculations (of course, if we're talking about purely OBJ models like those on Sketchfab). That's why it's always good to have an OBJ body and head extracted from the Material Editor as a guide. On the other hand, models you import from MMD, SFM, or XPS usually have a more measured and moderate scale. Also, regarding the polygon count, they usually don't exceed 8,000 or 10,000, because I've seen zipmods that load models with 500,000 polygons, and that significantly impacts performance. It doesn't matter how powerful the PC is; it's more of a game issue and how it loads zipmods.
GUIDE: Ashura. PlotingBundle - The name of the zipmod or assetsbundle
ItemID: 1 - Here I'm a little lost because I don't know the IDs used to place objects, hair, or clothing within Koikatsu.
Category ID: co-bot - The bone it's anchored to, I assume.
I might be wrong, but that's part of what I understand from that text.
Even if you properly configure the model or its scale in Blender, you should also do it in Unity before packaging the zipmod. That's why I'm asking if you did it yourself or if it's a modified zipmod.