[ILLUSION] Koikatu! - Card Sharing Request Thread 2.0 (Restart)

Cogito

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Yubao Columbina
Grafko Lynae Costume
 
muipoop69love

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thx you for sharing
Ur welcum ;)

Made a rough Blonde Blazer edit out of Visi's card, thought someone might be interested while waiting for dedicated zipmods

(Don't know if it's a problem on my end or it is a thing for real, but face textures messing up during outside finishes are from the original Visi card)

Aboot fucking time, suck it down Peter cuz
TTTTw is about to make you his Bitch.
 
zeidhan29

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https://www.patreon.com/cw/Erthix

if you're asking about him, cuz hes a fucking scammer dude.

ko-S8b-RLFu-JRDwe-O.png


This funny guy is a complete scammer who just rips every free card from bepisDB, pixiv and paywalls it on his patreon. On top of that, he uses bots to spam his patreon link in every single comment section :mad: ! DO NOT waste your juciy money on him !
Probably my only complaint is why those who upload cards on bepis do not do so by sharing the original or discontinued zipmods a link away; I have tried to share the ones I have that are no longer easily accessible, and to top it all off, I don't know if there are really people who pay attention to the links I share.

Could someone tell me if the link really works?
I suck at clouds or downloaders, which is why I only work with Gofile and my hard drives.

My user is that Zeihassel (I'll probably share the zipmods I make in the future through that means, because I don't see myself creating a Patreon (I'm uncomfortable sharing space with Unagi).

image.png
 
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It happened again
>Kemono finally updates creator on watchlist
>Update is 4 days old
>link is already dead
lmao
Checked their message board and it's all people complaining the exporter is broken and the devs are MIA (again)
It´s a bug with the site, the patreon exporter is still working, it just doesn´t show up immediately after the export, but you can still see it by typing a number or letter in the search bar on the author´s page on Kemono.
 
2957874937

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Does anyone has OoOoOo this card?
bump
 
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Made a rough Blonde Blazer edit out of Visi's card, thought someone might be interested while waiting for dedicated zipmods

(Don't know if it's a problem on my end or it is a thing for real, but face textures messing up during outside finishes are from the original Visi card)

I'm sorry, but do you mind posting the overlay /ME textures for the leotard? For some reason it just load the default textures in my game. Thank you.
 
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jnKKgxX.jpeg

Does anyone know why nipple/breast distortion occurs in this scene? The issue only happens on the left side for both characters.
I've tried disabling all node constraints and deactivating each character's IK and FK, but it hasn't resolved the problem.
Who create that? maybe i can solve it
 
zeidhan29

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I'm sorry, but do you mind posting the overlay /ME textures for the leotard? For some reason it just load the default textures in my game. Thank you.

Use this page to see all the custom, alpha mask, body alpha mask and bra alpha mask textures that the card outfits have; Surely you will find the leotard there. Although it is also possible to have a missing zipmod.
 
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Use this page to see all the custom, alpha mask, body alpha mask and bra alpha mask textures that the card outfits have; Surely you will find the leotard there. Although it is also possible to have a missing zipmod.
Thanks, might be my ME plugin being out of date actually. Haven't updated in a while.
 
zeidhan29

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Thanks, might be my ME plugin being out of date actually. Haven't updated in a while.
Ideally, you should update before adding cards to your collection, especially newly released cards.

I just updated to the latest version of the HF patch, although I don't know if a new version was also released for Koikatsu base; I play the Shunshine expansion.
 
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does anyone got this card? Thank you

 
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I wanna share my stash of scenes but the file is very big does anyone know a site where I can upload files larger than 10Gigs without paying?
 
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“Are there any large-scale archives organized by artist (or by anime, games)?”
 
UMP45

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ujTf8hN.jpeg

Luno
6. OoOoO
may i ask for a reupload of iuno and augusta + lupa from OoOoO as well, this dude made the most accurate cards imo

im absolutely not planning to do things like i did to ciaccona card 👀
 
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This is going to be rather off topic, but does anyone know how to make an account for gofile? The option to make one doesn't even appear on the screen, but I'm wanting to figure it out because I want to be able to create links with passwords, etc so that certain files I want to send to someone to help me out with something doesn't somehow leak. I had sent a link the other day, but every time I would refresh it would gain a download, not sure how or why (even as I was messaging them about it) it had gone from 3 to 4 downloads, and I remain skeptical about it. I'm not sure if attempts at retrying the download also count towards the download count or not, but I want to double down on this for the future.
 
ss902672

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Probably my only complaint is why those who upload cards on bepis do not do so by sharing the original or discontinued zipmods a link away; I have tried to share the ones I have that are no longer easily accessible, and to top it all off, I don't know if there are really people who pay attention to the links I share.

Could someone tell me if the link really works?
I suck at clouds or downloaders, which is why I only work with Gofile and my hard drives.

My user is that Zeihassel (I'll probably share the zipmods I make in the future through that means, because I don't see myself creating a Patreon (I'm uncomfortable sharing space with Unagi).

image.png

Mediafire works fine. Just a heads up though, gofile is best cuz telegram bots scrape and archive those files (saves files from dead link) And yes, bepisDB mentality is pretty much 'Heres the card, DIY on the zipmod' that's just the culture there mostly, aside from a few exceptions lol
 
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zeidhan29

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This is going to be rather off topic, but does anyone know how to make an account for gofile? The option to make one doesn't even appear on the screen, but I'm wanting to figure it out because I want to be able to create links with passwords, etc so that certain files I want to send to someone to help me out with something doesn't somehow leak. I had sent a link the other day, but every time I would refresh it would gain a download, not sure how or why (even as I was messaging them about it) it had gone from 3 to 4 downloads, and I remain skeptical about it. I'm not sure if attempts at retrying the download also count towards the download count or not, but I want to double down on this for the future.
It might sound a little crazy, or maybe not, but if you create a download link on Gofile, it will be counted as a "download complete" every time you refresh the page (it also counts as a download the first time you access the link). This happened to me when I uploaded Juujia's content; I reloaded the page 3 times out of sheer lab instinct and 3 downloads appeared; without even sharing the link.

Although it's my suspicion, I could be wrong.
 
tnk.vera

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I have this mods... damn. Is there a way to fix it? Thanks in advance😭
Here you are
Does someone know why this body texture is like this? There are no mod missing.


Go into your Koikatsu manager and find a mod that mentions "kirara". Delete or disable it.

Could you share card?
y5ziEGq.png

Sure. I'll throw in all of StaticLullaby's cards while I'm at it since he's no longer on Pixiv.
Pinging @Makaron_01417 as well since he wanted it:

If you need mods, please do tell and I'll try to provide them whenever I'm next available. My 2026 workplace has been a complete hellscape and I've been feeling a bit discouraged here recently, so please do expect delays.

Hi, I have a quick question about Zipmods and how Unity interprets textures.

I recently got back into creating Zipmods (though I'm just experimenting at the moment) and collecting models, scattering polygons with FBX files, and rescaling textures (I don't see the point in adding 4K resolution to a game like Koikatsu). And that's precisely where my problem lies: how do I configure Unity so that the texture doesn't fade when Koikatsu loads?

I was advised to use this website: https://gamma.imageonline.co/

image.png


Basically, you upload the texture, set the values to maximum, apply the change, and then download. The results are satisfactory, but my question is: can this be avoided by configuring the Zipmod in Unity? I mean, I don't want the accessory to require manual adjustments to revert to its original texture.

image.png

I'm using the default shader: Shader Forge, but I doubt that's the reason.

Could someone guide me a bit? I'm not very familiar with using Unity.
Koikatsu and Koikatsu Sunshine have a saturation and brightness filter baked into them. There's a plugin to toggle it off, but it'll make pretty much everything need manual adjustment. Basically, when importing any texture into Koi, you have to decrease saturation by 15~20 and increase lightness by the same amount.

afaik there's no way around this, but you can preview what things look like with the filter off by using "Vivid" lighting in Studio.

Hello.
If possible, could you please share the LR_LR card with me again?
t5JVJWG.jpeg

Sure thing. Including quote marks, the 7z 🔐 is "what's the password?"

the card seems to be the vtuber milkyway but idk who the card creators is
61KYsHg.png

It's right there. CuteBird from Discord, and that's his Twitter/X handle.
It might sound a little crazy, or maybe not, but if you create a download link on Gofile, it will be counted as a "download complete" every time you refresh the page (it also counts as a download the first time you access the link). This happened to me when I uploaded Juujia's content; I reloaded the page 3 times out of sheer lab instinct and 3 downloads appeared; without even sharing the link.

Although it's my suspicion, I could be wrong.
This is, indeed, the case. At least... It's sometimes the case.
 
ss902672

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This is going to be rather off topic, but does anyone know how to make an account for gofile? The option to make one doesn't even appear on the screen, but I'm wanting to figure it out because I want to be able to create links with passwords, etc so that certain files I want to send to someone to help me out with something doesn't somehow leak. I had sent a link the other day, but every time I would refresh it would gain a download, not sure how or why (even as I was messaging them about it) it had gone from 3 to 4 downloads, and I remain skeptical about it. I'm not sure if attempts at retrying the download also count towards the download count or not, but I want to double down on this for the future.
You dont need an acc for that. you can just upload files as a guest and set a password in the file properties. But honestly, the safest way is to just compress the file and encrypt the zip or 7z itself with pw before uploading it.
 
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Guardian

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You dont need an acc for that. you can just upload files as a guest and set a password in the file properties. But honestly, the safest way is to just compress the file and encrypt the zip or 7z itself with pw before uploading it.
It wont let me edit the file properties outside of premium, unless I'm doing it wrong. Either way, how do you add a password to the zip file? I've always wondered that, but never could figure it out.
 
zeidhan29

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Mediafire works fine. Just a heads up though, gofile is best because telegram bots scrape and archive those files (saves them from dead link) And yep, bepisDB mentality is pretty much 'Heres the card, DIY on the zipmod' that's just the culture there mostly, aside from a few exceptions
In fact, I think that bot works because it uses an existing account; if you manage to pay for an account and use it, even if you upload the Gofile link here, I don't think the bot will save it. 🤔

Anyway, you reminded me that I'm on that Telegram channel, although I don't use the platform much, and I don't mention it that often either. Partly because I don't use it much, and secondly, because it serves more as a form of respect, and lately there are a lot of suck-ups from some card and scene data creators who report or take down anything shared by those users; they probably wouldn't hesitate to take down the entire Telegram group if there are only one or two packs with that content. They're that sociopathic.

And regarding the Bepis issue, I think this is the second time I've been disappointed by the users of that site... although only slightly. The first disappointment was when I thought the SD props were content that used asset import or obj import, but they're figures that use the parent to create others. I wouldn't mind spending a whole month making zipmods with their obj or fbx models, with or without armature (bones) or basic physics, but it's like 20 pieces to assemble a gun or another object. It's not as simple as just going and taking things from a free 3D model bank, because many aren't made to be imported into games (otherwise I'd end up doing what YandereDev did and importing a 5500-sided toothbrush into the game, and mind you, maybe in Koikatsu 5500 is even a negotiable amount, but it depends a lot on the object; for a toothbrush it's insane, for a weapon maybe, but even those in other video games don't reach that many). Sorry if I digressed, it's just that I've seen zipmods that, I understand, can be a bit of a chore if you're not used to doing them or if you don't know which bones you need to parent to avoid the dreaded "no set" error. But before going to Unity, I highly recommend spending some time in Blender, because reducing 500,000 or 20,000 or even 2,000 faces, is something your GPU will greatly appreciate, and so will those without a powerful PC (and Koikatsu too, kek).

And believe me, I'm not a big fan of JJK or many current Shonen games, but I've grown fond of them because their games produce a huge amount of props with an impressively sublime optimization.
image.png

And don't even get me started on textures and mask resolution in general: Alpha mask, color mask, and the base texture (if it's pure white) = 512x512. Normal map, detail, line, and basically all of them can have a minimum of 1024x1024, and the base texture too, but you can even use up to 2048x2048 if you want quality but aim for 4k. This is another problem, of course, I've already solved it manually, but for someone who doesn't know about Koikatsu and how much the number of faces and texture resolution affect things, and ends up using zipmods that have this configuration... Koikatsu is an eroge, not a sandbox or a blessed Rust. Well, I think I went a bit overboard with my answer and vented some pent-up frustration too.

Cheers. xdddDddD
 
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Not sure if this was posted before but I anted to share this mod I found and haven't found anything from them nor anything similar to it.
Anyways, I'll keep an eye on other similar creators (void叶 and Graf)
and so I don't miss out.
 
zeidhan29

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It wont let me edit the file properties outside of premium, unless I'm doing it wrong. Either way, how do you add a password to the zip file? I've always wondered that, but never could figure it out.
This is done directly from WinRAR on your computer. When compressing a folder or file, you can choose between RAR or ZIP (I believe 7z is done with the same compression program called 7-Zip). There you'll find the compression type option (normal, fast, etc.) and the one you're looking for: setting a password.

If my explanation isn't clear, you can also search on YouTube. There are several videos about this, and some even show you how to compress properly.
 
Guardian

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This is done directly from WinRAR on your computer. When compressing a folder or file, you can choose between RAR or ZIP (I believe 7z is done with the same compression program called 7-Zip). There you'll find the compression type option (normal, fast, etc.) and the one you're looking for: setting a password.

If my explanation isn't clear, you can also search on YouTube. There are several videos about this, and some even show you how to compress properly.
I think I found a slightly faster method, tried looking on winrar and it failed so went looking as you had suggested. The "add to archive" button when you right click it normally instead of adding it to a rar of itself seems to just give you all the options.

Thank you both for the tips!
 
zeidhan29

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Koikatsu and Koikatsu Sunshine have a saturation and brightness filter baked into them. There's a plugin to toggle it off, but it'll make pretty much everything need manual adjustment. Basically, when importing any texture into Koi, you have to decrease saturation by 15~20 and increase lightness by the same amount.

afaik there's no way around this, but you can preview what things look like with the filter off by using "Vivid" lighting in Studio.
And you, good Samaritan, have earned my gratitude for your contribution. 😤 (y)

I think I'll use active import to test the textures and models before packaging them into a zipmod, mostly in Charamaker for small items and Charastudio for large props with armor. I'll also try that filter you mentioned; I assume I should have it since I updated to the latest version of HF Patch the day before yesterday.
 

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