[ILLUSION] Koikatu! - Questions & General Discussion Thread

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MorumoMerry

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Is there a way to flip the scene horizontally?
Or is there a way to flip the character pose horizontally?
 
Katolix

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Is there a way to flip the scene horizontally?
Or is there a way to flip the character pose horizontally?
like this?
TYfZHum.png
 
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MorumoMerry

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rpoCiM8.jpeg

Added a camera and monitor as items. Setting the monitor's X-axis to negative values might create a mirror effect, but
it seems impossible without applying camera movements or screen effects.
 
Katolix

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rpoCiM8.jpeg

Added a camera and monitor as items. Setting the monitor's X-axis to negative values might create a mirror effect, but
it seems impossible without applying camera movements or screen effects.
Found it on Discord
Credit to Riicky83
This is a little tricky.
put -1 on BodyTop X scale in KKPE
Kb0TANy.png
 
Dethii

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Can anyone help me with some scenes? when I try to load certain scenes they say I'm missing [blue archive] or [kpluganim] mods but I already have said mods unless its another version of them but I can't find them anywhere
the mods I have are [katarsys] KPlug Animations v1.5.3.zipmod and [Eijineer] Blue Archive v1.65.zipmod

AlV9SBl.png


tPP3TyT.png


knlu6Dg.png
bump
 
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yegrouttoipouffau

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Does anyone know how Advanced IK works?. I am already set the IK/FK to active to the character first. then set "shoulder rotation" to active. and then trying to rotate the shoulder (im using blenderlike plugins). but it didnt rotate.

8ZfDXlY.gif
 
Katolix

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Let's try something. Put this folder in my mods.
You have Eijineer 1.54 and almost full kplug i think. If you have the same probleme. delete the folder. If the Kplug and Eijineer mod works, remove 1 kplug and restart the game. This is pretty long but sometime this is how i do for to find the good mod. I did this in the past with Eijineer mods.
I have to go. I'll check later if it's good or not.
 
Dethii

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Let's try something. Put this folder in my mods.
You have Eijineer 1.54 and almost full kplug i think. If you have the same probleme. delete the folder. If the Kplug and Eijineer mod works, remove 1 kplug and restart the game. This is pretty long but sometime this is how i do for to find the good mod. I did this in the past with Eijineer mods.
I have to go. I'll check later if it's good or not.
Thanks for your help, the good part is that I got kplug animations to work, but the blue archive is still missing, it doesn't need a plugin like kplug right?
 
YuLeo

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Has anyone used Mastapov’s Feixiao scene? I want to know if the second scene is missing the cherry-throwing segment. Is this normal?
 
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yasaijin

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k0hFuR6.jpeg

hey all im tryna make Rurikawa Tsubaki from Kyockcho,
just wondering if u guys know any way to do any ways to tweak ear textures, i kinda want to make them more red colored like a blush, but at the same time not affecting other skin areas.
It looks really nice, very nice. You are genius. Please use this. https://gofile.io/d/oYN3sp
A: As a face overlay
B: Or paint this texture onto the main texture
C: Or duplicate the face material, change KKUTS to KKUTS alpha, and import this texture as the main texture. With this method, you can add alpha value keys in Studio's timeline to gradually make her ear blush.
Note: I just exported the UV map and painted the ear area with a red airbrush.
 
Eudoxus

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I became annoyed at the lack of good North Carolina (Azur Lane) cards so I've decided to make one myself

I've encountered a problem where the eyes won't "save", the moment I change outfit it goes back to the eyes that were on the card previously

How do I fix this ?

My edit:
Fvo9mUw.png


What it reverts back to:
1O3CWfn.png


Reference:
E2lZghQ.png
 
Katolix

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I became annoyed at the lack of good North Carolina (Azur Lane) cards so I've decided to make one myself

I've encountered a problem where the eyes won't "save", the moment I change outfit it goes back to the eyes that were on the card previously

How do I fix this ?

My edit:
Fvo9mUw.png


What it reverts back to:
1O3CWfn.png


Reference:
E2lZghQ.png
On iris, try to switch between (config decides - No - Yes). Maybe this can resolve the problem.
r71S4L6.png
 
tnk.vera

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Hi does anyone know what kind of issue is this?
Look in your Koikatsu manager to see if you have a mod called [纸鸢 Shinrou] 人偶身体.zipmod. If so, that might be the problem.

Hello,

Not sure if this is the right place to post for this, but does anyone know what shaders/body overlay/body material balancefoxes/extrafoxes uses for their female cards in their videos? (picture below for reference)
cTI6gN3.png


I know its probably hard to tell just from looking, but I haven't been able to find any of their cards or scenes so I only have their videos as reference. I will also provide the link to their iwara if the picture I provided isn't clear enough.

Thanks in advance.
Either Az Standard or KKUTS. Due to the glossiness and lack of outlines, I'm going to guess Az. Word of warning if you intend to use it, though: Az is computationally heavy because of how it calculates lighting, it also takes quite a bit of setup to get it looking as nice as this.

Quick attempt:
EuxAyKa.jpeg
 
Last edited:
cesarnator

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I became annoyed at the lack of good North Carolina (Azur Lane) cards so I've decided to make one myself

I've encountered a problem where the eyes won't "save", the moment I change outfit it goes back to the eyes that were on the card previously

How do I fix this ?

My edit:
Fvo9mUw.png


What it reverts back to:
1O3CWfn.png


Reference:
E2lZghQ.png
check those
IY4qRfM.png

qsqk5i9.png

d8nxmn0.png
 
pineapple_pizza

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Look in your Koikatsu manager to see if you have a mod called [纸鸢 Shinrou] 人偶身体.zipmod. If so, that might be the problem.


Either Az Standard or KKUTS. Due to the glossiness and lack of outlines, I'm going to guess Az. Word of warning if you intend to use it, though: Az is computationally heavy because of how it calculates lighting, it also takes quite a bit of setup to get it looking as nice as this.

Quick attempt:
EuxAyKa.jpeg
Hi i found the mod and disabled it, it also fixed my issue. Thanks alot for the help man !!
 
izu914

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AUB7Jj3j_o.gif

How do I fix the black shimmering effect inside the skirt when using the 'shibal' character card?
I think it's because the dress have a double layer mesh... If you add an alpha shader to the dress, it's very likely that it will be fixed...
 
Katolix

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Hello, I tried every version from 1.0.1 to version 1.31 with no progress at all... can you chek if the scenes work for you?

it works. office timeline and mc donald no timeline, but i don't understand i have eijiner 1.54.. :/ i'll give you the eijiner folder i have.
put it in your Sideloader Modpack - Studio.
 
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It looks really nice, very nice. You are genius. Please use this. https://gofile.io/d/oYN3sp
A: As a face overlay
B: Or paint this texture onto the main texture
C: Or duplicate the face material, change KKUTS to KKUTS alpha, and import this texture as the main texture. With this method, you can add alpha value keys in Studio's timeline to gradually make her ear blush.
Note: I just exported the UV map and painted the ear area with a red airbrush.
thats really a nice way way to stack makeup that i didn't realise. thanks!
 
Dethii

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it works. office timeline and mc donald no timeline, but i don't understand i have eijiner 1.54.. :/ i'll give you the eijiner folder i have.
put it in your Sideloader Modpack - Studio.
I replaced my eijiner folder with yours but still get the same warning of missing mod... maybe it's not the eijiner mod but another blue archive mod I'm missing or it's a plugin that's not loading those missing items...


dmgLt2h.png
 
pineapple_pizza

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Hi does anyone know why the legs look like this? I think it might be one of the sideloader mods, but im not sure though. Much appreciated
 
Katolix

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I replaced my eijiner folder with yours but still get the same warning of missing mod... maybe it's not the eijiner mod but another blue archive mod I'm missing or it's a plugin that's not loading those missing items...


dmgLt2h.png
put this in my mods.
If it doesn’t work, show me a picture of your scene. Show me exactly where the missing object is. I’ll compare it with my scene and check the information.
Edit: If you don't know, the missing object is a white sphere.
 
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zeidhan29

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oh, that option also affects the overlays in material editor?? I always thought it was just for the skin/iris overlays
Actually, no.
Whatever you load into the material editor as maintex will replace the data you try to put into the eye overlay, eyeliner, sclera, and eyebrows. That's why it's often recommended to use "none" when using it (except for iris; there, use any small overlay because the overlay bakes both iris PNGs) and avoid any modifications in the material editor.

And this doesn't apply to body and face overlays because they belong to different hierarchies (that's why they don't group all the overlays together; one is in the head editor and the other in the body editor). It could be considered a compatibility error between the plugin and the game's calculations.
 
Malding

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Once again, I don't understand why mouth animations aren't working in Studio (they work fine in the main game). The mouth remains static. I tested it on the 'hongcha 237' scene with the NEW updated Mitsuru character by Rae (literally released last month), and it’s the same issue. Interestingly, everything works fine with the standard Chisa and other cards.

If I manually adjust the mouth values, they change, but the character's mouth completely ignores the Timeline. Eye/pupil tracking works as intended. Is there a way to fix this at the engine level or via plugins for cards like this? I have doubts that there is any point in writing to the author of the card and that she will correct it. I'm using KK HF Patch v3.34.


changing the state of the mouth manually doesn't do anything. so here scene works as intended

Here is the problematic character card, its mods, and an example scene. If the screenshot isn't sufficient and you need to see it in-game. https://workupload.com/file/jwedmEsYCn5
 
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izu914

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Once again, I don't understand why mouth animations aren't working in Studio (they work fine in the main game). The mouth remains static. I tested it on the 'hongcha 237' scene with the NEW updated Mitsuru character by Rae (literally released last month), and it’s the same issue. Interestingly, everything works fine with the standard Chisa and other cards.

If I manually adjust the mouth values, they change, but the character's mouth completely ignores the Timeline. Eye/pupil tracking works as intended. Is there a way to fix this at the engine level or via plugins for cards like this? I have doubts that there is any point in writing to the author of the card and that she will correct it. I'm using KK HF Patch v3.34.


changing the state of the mouth manually doesn't do anything. so here scene works as intended

Here is the problematic character card, its mods, and an example scene. If the screenshot isn't sufficient and you need to see it in-game. https://workupload.com/file/jwedmEsYCn5
This kind of thing usually happens when you use a custom headmod

In the case of Rae's headmod, the way it handles expressions is different from the norm, so there's a high chance it won't work with your usual scenes
 
Dethii

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put this in my mods.
If it doesn’t work, show me a picture of your scene. Show me exactly where the missing object is. I’ll compare it with my scene and check the information.
Edit: If you don't know, the missing object is a white sphere.
Sorry for bothering, I wonder if maybe it's a plugin that's malfunctioning or missing, the problem I had with Kplug is that I didn't have the animation loader plugin so maybe it's the same case with this

8Aq6Ij5.png
 
Katolix

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Sorry for bothering, I wonder if maybe it's a plugin that's malfunctioning or missing, the problem I had with Kplug is that I didn't have the animation loader plugin so maybe it's the same case with this

8Aq6Ij5.png

No worries. Curiosity is pushing me to find out why it doesn’t work. It is indeed Eijineer 1.54. I don’t understand why it doesn’t work on your game. A mod conflict.Updating the game might fix it. I don’t see anything else :/

9ZVB5LQ.jpeg
 
Malding

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This kind of thing usually happens when you use a custom headmod

In the case of Rae's headmod, the way it handles expressions is different from the norm, so there's a high chance it won't work with your usual scenes
Then why do facial changes from direct ports, for example, from the author OoOoO (literally rips from games), work correctly in Studio's Timeline (animations)? Including mouth movements.
Does this mean that Rae is cutting corners when creating mods?
 
Dethii

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No worries. Curiosity is pushing me to find out why it doesn’t work. It is indeed Eijineer 1.54. I don’t understand why it doesn’t work on your game. A mod conflict.Updating the game might fix it. I don’t see anything else :/

9ZVB5LQ.jpeg
I'll try with a fresh koi since I updated this with kkmanager last week. thanks for all of your help and advices, I'll tell how it went when I manage to download a new koi
 
izu914

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Then why do facial changes from direct ports, for example, from the author OoOoO (literally rips from games), work correctly in Studio's Timeline (animations)? Including mouth movements.
Does this mean that Rae is cutting corners when creating mods?
In short, yes, in a way


People like Grafko, OoOoO, NightOwlZzz and me, just to put an example, we follow the original expression set list when we make a headmod

Expressions for the mouth and eyes have their own list and call in the mod, and even if they are right and working, if they are not separated it could not work properly...
 
Katolix

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Does anyone know how to quickly transfer all the Material Editor settings from a character to another, including the edited sub-stats, please?
 
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