[ILLUSION] Koikatu! - Questions & General Discussion Thread

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pimbadaspimbasticas

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19x8IMP.png

Can someone help me solve this?
 
tnk.vera

tnk.vera

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19x8IMP.png

Can someone help me solve this?
First off: Are you trying to use Madevil's jetpack plugins and custom kkapi?

If the answer is no:
Go there, read the directions.

If the answer is yes:
Take this, replace/delete all Madevil things and then follow the steps delineated in the previous link.
 
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dealily

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eros new scene can i fix the hands to not be stumps for other characters
j0Sgfur.png


also can i fix the dynamic bones where they still have gravity and move. currently im just disabling them but that removes the physics and gravity to it, when enabled i cant pull them to adjust
OrNX3Q0.png
 
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pimbadaspimbasticas

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First off: Are you trying to use Madevil's jetpack plugins and custom kkapi?

If the answer is no:
Go there, read the directions.

If the answer is yes:
Take this, replace/delete all Madevil things and then follow the steps delineated in the previous link.
It worked, thank you so much for helping me.
 
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MorumoMerry

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エロの新しいシーンで、他のキャラクターの手がかからないように修正できますか?
j0Sgfur.png


また、重力があり動くダイナミックボーンを修正することはできますか。現在は無効になっているだけですが、これにより物理特性と重力が削除され、有効になると調整するために引っ張ることができなくなります。
OrNX3Q0.png
KKPE→手→スケールをリセット
 
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dealily

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KKPE→手→スケールをリセット
ty, any fix for the hair and other bones that get pulled like that when swapping characters in certain scenes? i wanna keep the physics and not just turn them off cause it makes it stiff
 
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MorumoMerry

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ありがとう。特定のシーンでキャラクターを入れ替えた時に髪の毛やその他の骨が引っ張られるのを修正する方法はありますか?物理演算はそのままにしておきたいので、硬くなるからオフにしたくないんです。
解決策はこのスレッドの 12 ページにあります。
 
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Does anyone use FBI_open_up plugin? Can anyone tell how to fix the problem where the emotions (expression) stopped working?
 
Heineken

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I want to lock the character’s hand in the exact pose shown in the picture below, but I couldn’t manage to do it. I checked the KKPE section and learned the names of the body parts I need, but when I connect them together, I get the issue shown in the first picture. How can I anchor the character’s hand to the other character’s leg?
 
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How do i edit a character that keeps reverting back to its original state?
like i save it and when i reload it its back to pre-edited state
 
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Why is it that when insert ddQAQ items in a scene its just white with no textures?

fh2stf.png
 
paUnsal99

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Can any bro tell me the eyeliner_down item info?
I have [GF] Character Texture Pack v1.7.3.zipmod and [GF] GF mods v1.2.0.zipmod, but they can't be read.
The character card is Shizuru from Murara.
 
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zeidhan29

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mzMdr.png


Can any bro tell me the eyeliner_down item info?
I have [GF] Character Texture Pack v1.7.3.zipmod and [GF] GF mods v1.2.0.zipmod, but they can't be read.
The character card is Shizuru from Murara.

Use this page to find out which versions of GF mod you are missing. 🤓
 
paUnsal99

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Use this page to find out which versions of GF mod you are missing. 🤓
mzNzy.png

mz3ew.png


I have this mod, but it can't be loaded. Have you tried opening it in the game?
I want to know which eyelinedownld was originally used.:cry::cry::cry:
_____________________________________________________________________________________________________

mzvJb.png

The ID is correct. However, even with [GF] Character Texture Pack v1.7.3.zipmod disabled, this card still cannot read [GF] GF mods v1.2.0.zipmod.
 
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Hustle202

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Is it Possible to change/replace the cock item of a timeline scene to a different cock item for example changing penis7 to canine? or would I have to do it from scratch?
 
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can any bro help me fix the twisting hands on kkmmd or any scene?
I'm using KKS
 
zeidhan29

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mzNzy.png

mz3ew.png


I have this mod, but it can't be loaded. Have you tried opening it in the game?
I advise you to look for the GF mod on other channels; there might be a version or revision you need (it's important to read the manifest.xlm before combining the zipmods; it directly tells you the version beyond just the name. Try not to overwrite mods, because just because one is superior or newer doesn't mean some older cards will work).
 
paUnsal99

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I advise you to look for the GF mod on other channels; there might be a version or revision you need (it's important to read the manifest.xlm before combining the zipmods; it directly tells you the version beyond just the name. Try not to overwrite mods, because just because one is superior or newer doesn't mean some older cards will work).
m70BH.png

I've tried both versions. I wonder if the original author used a modified version of the same-name mod.
I've opened every single Murara card. This Shizuru card is the only one with a problem.
 
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zeidhan29

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m70BH.png

I've tried both versions. I wonder if the original author used a modified version of the same-name mod.
I've opened every single Murara card. This Shizuru card is the only one with a problem.
Have you checked if the zipmod is loading properly in the game? It might not be, and you can check that in the "output_log.txt" file located near the Koikatsu executable.

One tip I'd like to add is to use this output_log.txt file in the Koikatsu Discord server's help section. They have a bot there that uses this file to report errors, plugins, or zipmods that are causing conflicts.

Another possibility is that the card is like that by default. We don't know what kind of journey the card has had, and it might even be like that from the factory. I remember Murara cards cost $30 each; it would be a rip-off if it came like that. Did you happen to get that card from the 80GB bundle they shared recently?
 
Heineken

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When I replace the characters in the scenes I downloaded with my own characters, their hair gets tangled like in the photo. The brown color is the one I applied later, and the other color is probably the character's default hair. What could be the solution to this problem?
 
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I want to lock the character’s hand in the exact pose shown in the picture below, but I couldn’t manage to do it. I checked the KKPE section and learned the names of the body parts I need, but when I connect them together, I get the issue shown in the first picture. How can I anchor the character’s hand to the other character’s leg?
Check both Link position and rotation boxes, and then press Use current. If you leave it the values at 0, then the child will be tied to the parent's current position, as in, they both will share the same workspace XYZ coordinates. Use current inputs the values from before the constraints are applied (so if the child is 10 units from parent's X axis, that value will be applied on X) and will stay that way regardless of where you move the parent, rotation is so that hwne you rotate the parent for whatever reason, the hands also rotate with it, it can be useful if it's automatic, but if you need to adjust stuff more precisely then keep it disabled.
 
NobleSolaire

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Anyone know why, for some scenes recently, the map is all fucked up and characters either are placed wildly, or is on a different map?
851RmMl.png

Like ScratchKey's latest blowjob scene, for example spawning the characters in a fucking locker halfway underground with no mod warning/missing
Nj8o9qI.jpeg

Or Alekseq's scene's where objects are placed differently compared to the actual video

 
paUnsal99

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Have you checked if the zipmod is loading properly in the game? It might not be, and you can check that in the "output_log.txt" file located near the Koikatsu executable.

One tip I'd like to add is to use this output_log.txt file in the Koikatsu Discord server's help section. They have a bot there that uses this file to report errors, plugins, or zipmods that are causing conflicts.

Another possibility is that the card is like that by default. We don't know what kind of journey the card has had, and it might even be like that from the factory. I remember Murara cards cost $30 each; it would be a rip-off if it came like that. Did you happen to get that card from the 80GB bundle they shared recently?
Yes, I got it from that shared package. Thanks for your reply.💕



When I replace the characters in the scenes I downloaded with my own characters, their hair gets tangled like in the photo. The brown color is the one I applied later, and the other color is probably the character's default hair. What could be the solution to this problem?
Try this method.

Can you guys check out this scene? Am I the only one who has a different animation from the one in the Giddora video? It looks like it's broken. What could be the reason for this?
I've tested it and it works fine.
I don't know what kind of breakdown you're referring to.
If it's not working properly, it's usually a plugin issue. Try updating the plugins.
 
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anyone know how to fix this? i'm also getting errors when loading any coordinates: Coordinate load failed, please use the built in selector
 
Heineken

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What should my video export settings be? I haven't made any adjustments so far. On the left side of the pic, you can see my render settings. I also showed the render settings so you can get an idea. This is the maximum setting level my PC can handle, anything higher causes issues.
 
kayamiasako

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I need some assistance finding the creators of these cards. A link would be great, but if one doesn't exist, a name is fine. I *think* I have the necessary mods, I just don't know the authors. Thanks in advance. :)

(also, if there's any Genshin/Honkai/WuWa/ZZZ male card makers that isn't LOR, I would appreciate a link!)
 
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If anyone knows how to fix this when the character creation screen does not work properly, please let me know.
 
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im trying to load some Giddora scenes downloaded from the scene archive and the game just crashes.,,, does anyone know what could cause it? so far these are the only ones, but i haven't tried all of them
 
aldiele

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anyone know how to fix this so I can load the scene no problem? this is dorime's latest sd (https://www.pixiv.net/en/artworks/137532892) and the dick isnt animated properly. It should be standing straight up at the start and not bending like that. I can sort of fix it when disabling magic jonhson's FK, and it follow the animation roughly, but its not perfect. Is there a timeline/magic johnson/abmx/kkpe/whatever update I should be aware of to fix this?
 
zeidhan29

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Yes, I got it from that shared package. Thanks for your reply.💕
Is this how the model should look?

image.png


Is this how the model is supposed to look?

I haven't fixed anything; I just exported and imported the eyeline texture that the model uses in the Material Editor:

I use the same texture in all:
cf_m_eyeline_00_up ➜ It was there
cf_m_eyeline_kage ➜ It was there
cf_m_eyeline_down ➜ It wasn't there

I think the model comes without this text; the GF mod is hardly to blame.


That's the texture for the bottom part.
Use the Material Editor.


Good night <:
 
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