I updated KKUTS just now, thanks. However, initially there is no such KKUTS setting on the rope or chara, it is possible in your uploaded chara. But I understood the main point, there are a lot of polygons on this rope, and my PC can't handle them. I've tried playing around with shaders, but it seems to have no EffectSomething something in that object is making your GPU go brr.
a short tutorialI guess I'm just stupid or completely missing something
So what it says to do, in order:
1. Go to Body tab
2. General
3. Set Skin type to 11-Light 1
4. Open Material Editor
5. In cf_m_body, set Texture2 and Texture3 ScaleX and ScaleY to 0.28
5.1 Copy edits
6. Go to Uniform tab
7. Legwear
8. Open Material Editor
9. Find m_thigh
10. Paste edits
What am I missing?
Just in case, check if you have duplicated modsI updated KKUTS just now, thanks. However, initially there is no such KKUTS setting on the rope or chara, it is possible in your uploaded chara. But I understood the main point, there are a lot of polygons on this rope, and my PC can't handle them. I've tried playing around with shaders, but it seems to have no Effect
Given how inexpensive it is to create blendshapes with BlendShapesCreator or use low-poly models with a standard map, I think you can save yourself the tessellation.Something something in that object is making your GPU go brr.
The RTX 5060 isnt that bad of a card either, I could run Stalker:Gamma on the RTX3060ti at 3440x1440 and that one is older...
This is weird... (Take a look, it went from 54% to 99%):
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Either the object is having yandere sim brush levels of topology...
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Or something isnt right with the material editor configura... woah the amount of different objects inside is impressive...
This could be normal, I mean Ive seen worse... Here is one for each rope...
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Oh shit... why is it using KKUTS_Tess... also... WHERE... I dont see tesselation... so... WHERE...?
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Ok, the DoNotEdit object is applying tesselation to something something... let me take a look...
Ok, the normal amount of tesselation for non tesselated characters is 5... this is 2... so this object is tesselated.
(By default when you apply tesselation this comes with 5 TessEdgeLength, when I add tesselation to an object I reduce it to 2...
[It allows even less but the roundness improvements are insignificant...]
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Bruh, are these tesselated pads...??? First time on my life Ive seen them.
See, if I increase the extrusion, the pads go bigger, if I lower the extrusion, they go smaller...
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Ok, this might take a while to explain so:
The same way this universe is made out of strings (See (S)tring theory, the cosmic (S)erpent, (S)atan, a line in a piece of paper, the writting (S)ystem, etc)... [Yeah, all lines on this reality are Serpents]...
All the 3d objects you see on your computer are made out of triangles.
Why? Because is the easiest way we found out to represent 3D objects in computers.
See this cool dolphin, is made out of lines, triangles!
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(I mean you can use rectangles too, but triangles is where the good stuff is)
But triangles can only represent detail up to some level.
Titties, feet, ass, the good stuff IS ROUND!!!
So, what is "round"? Round is complexity, round is infinite!
(In reality all the stuff you see are infinites, the circuits on your processor have the complexity of a city.)
And so, the NUMBER OF POLIGONS IN A CIRCLE IS INFINITE (Banarch Tarsky Paradox):
Thats why the default ass and feet you see on vanilla koikatsu is not round. Its because the models have a finite number of triangles.
So the level of details is FINITE. So, how do we improve the "roundness" of an object to simmulate infinity even if it isnt infinite?
I want rounder titties, better feet, an spicier ass!!! : Tesselation.
Tesselation is basically appliying divisions to the lines of the triangles, therefore, you get more triangles out of the same original triangle!
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What was happening is... that the autor added FAKE TESSELATED TITTIES (PADS) inside the rope object:
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If your gpu isnt that potent, they might decrease your fps.
But its weird, Ive applied tesselation to multiple objects on my old 3060ti and the fps decrease wasnt that big.
So I suspect that 3 things are happening that lag your system when you apply the rope object:
1) Your KKUTS shader isnt up to date. UPDATE IT.
I mean, you know about bugs, optimization and stuff.
If its lagging so much using KKUTS maybe its because the version you use of KKUTS isnt up to date. So Ill advice to update it:
https://www.pixiv.net/en/artworks/131615852 (KKUTS 2.5.1)
Damn, new version I must update too...
2) If you are not going to be using tesselation, disable the tesselated PADS.
To disable tesselation in this case, Ill change the renderer from KKUTS_Tess to KKUTS since both are compatible with each other.
Tesselation will be disabled.
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3) F1 -> Plugin settings -> Graphic settings
(4x MSAA is my preferred method but you can live with 2x or 0x, also Ill always force anisotropic filtering since fps decrease is insignificant.)
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You can also try installing ReShade shaders if you want to experiment using FXAA or other sharpening methods.
Remember that reshade uses GPU not, CPU to alise borders.![]()
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(Yeah, learned that applying FXAA to stalker Gamma (cpu limited to 1) and Helldivers 2 (only has FXAA support))
Hope this tesselation class helped you fix the issue!
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Something I'd like to add to your explanation is that the zipmods created with the Unity project, which you can download from GitHub, package the mod with "[name]" at the beginning.Just in case, check if you have duplicated mods
Had to delete some mods because, even if they had different names they have an "internal uid" saying:
"Hey im the same mod as that one, choose me"!
And it may bug stuff... I dont know, it might work... I gained like 30 fps doing that...
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To do so, use the koikatsu console. When I opened it and loaded the bra, it said that I had duplicated stuff.
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I don't really understand what to click, so there are a lot of red errors and the log file itselfJust in case, check if you have duplicated mods
Had to delete some mods because, even if they had different names they have an "internal uid" saying:
"Hey im the same mod as that one, choose me"!
I don't really understand what to click, so there are a lot of red errors and the log file itself
Search for these duplicate files and leave only one of each in your mods folder:Try this
Loading…
gofile.io
Nope, it's the same. Still, I think it's my 5060, it won't be able to withstand many polygons like this rope. But anyway, thanks for all the help, I've never met such honorable people, I'm very gladSearch for these duplicate files and leave only one of each in your mods folder:
FT gal mods v3.5.zipmod
Gantz skimpier v2.0.zipmod
KiseForeheadA v1.0.zipmod
KiseHeadA v1.1.zipmod
Cleavage shirt short sleeves v1.0.zipmod
Revealing loincloth 2 materials v1.0.zipmod
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Honorable...? Me..?Nope, it's the same. Still, I think it's my 5060, it won't be able to withstand many polygons like this rope. But anyway, thanks for all the help, I've never met such honorable people, I'm very glad
Idk why, but it seems that the Nvidia settings do not affect the game at all, as if the 5060 does not perceive the gameHonorable...? Me..?
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As I said, I played with tesselation on a 3060ti which is 8% slower than the 5060.
In no way your graphics card is slower.
Final take would be to update all the mods you can
You have to manually locate the game in the nvidia control panel.Idk why, but it seems that the Nvidia settings do not affect the game at all, as if the 5060 does not perceive the game
Amazing, thank you!a short tutorial
Maintain the uncensor after changing character?Does anyone know how MightyMeat is able to keep the same uncensor pussy in his scenes? for example if the base character in the scene in has SAC Kupaa, but the character you change it with has BP Clit, it'll change the new characters uncensor pussy to SAC Kupaa.
I want to know this trick because several creators use blendshapes and require their version to use a specific uncensor pussy, and if you change it b4 blendshape has taken place (i.e. in the beginning of the scene) you mess it all up and have to reopen the scene
Btw the uncensor selector is here:Does anyone know how MightyMeat is able to keep the same uncensor pussy in his scenes? for example if the base character in the scene in has SAC Kupaa, but the character you change it with has BP Clit, it'll change the new characters uncensor pussy to SAC Kupaa.
I want to know this trick because several creators use blendshapes and require their version to use a specific uncensor pussy, and if you change it b4 blendshape has taken place (i.e. in the beginning of the scene) you mess it all up and have to reopen the scene
lol did you just recycle part of what i said back to me?Maintain the uncensor after changing character?![]()
That doesnt work.
What I do is take note of the uncensor used by the creator.
Then, after replacing the character I change the uncensor.
The uncensor in this moment will be bugged.
Solution?
Save the scene and reload it.
That would fix the issue.
if its not under females, its probably under males hands node drop down OR the male characters hands drop down![]()
Does anyone know how to fix the hand and leg placement from this scene? This is a scene from Scratch-Key https://www.pixiv.net/en/artworks/104773305
only select clothing and overlay checkboxes at the bottom when loading. if the thing uses accessories, you'll have to check the accessories check box, then copy the hair accessories from another clothing tab.
lower her y-axis positionCan someone teach me how to fix this boob issue without disabling gravity? Disabling gravity fixes the position but there is no motion anymore.
scene here https://gofile.io/d/79H0Vq
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Not sure why that worked but it did lol, thank you
I would use KKManager, it works for both cards and coordinates.Is it possible to learn what mods use a card? I want to delete some cards and mods to them, but I can't understand which mods I have to delete.
It deppends on your approach to mirrors.Idk if such a question has been asked, but is it possible to improve the quality of the mirrors in the game? Is there a mod/plugin? Or is it possible in the game itself?
Koikatsu its not GPU demanding.For a studio scene with a lot of characters such as this scene, what is the typical bottleneck for framerate? Is it mostly vram demanding, or high cpu demand, something else?
I've also been noticing chara studio has gotten slower overall (as in all scenes run slower, even basic ones) for me after installing the HF Patch including the scene I linked, but that scene was already running slow even before hf patch (difference of like 25 fps to 15 fps).
I've been thinking of upgrading my PC (AMD Ryzen 9 5900, RTX 3080, 64 GB RAM, Win 11) to improve chara studio performance and improve overall speed with HF patch (I also notice the card maker in the main game runs at a lower FPS with HF patch) but I'm not sure what I should be focusing on.
Should I get a GPU with significantly more vram or a just upgrade to an overall more powerful card with about the same amount of VRAM or maybe the CPU is where my bottleneck is?